// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

03A4: script_name 'slot' 
0000: NOP 

0001: wait 3000 ms          

//0055: put_player $PLAYER_CHAR at -172.169 -1301.01 10.0
//0055: put_player $PLAYER_CHAR at -1172.03 -52.7652 26.8619



  
//0055: put_player $PLAYER_CHAR at -729.549 -1171.4713 10.2 
:Noname_2
0001: wait 100 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2


:Noname_211  
0001: wait 0 ms 


00D6: if
0038:   $8999 == 1 // $ == int
004D: jump_if_false @Noname_211


03F0: enable_text_draw 1 
0390: load_txd_dictionary 'slotsx'

05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @BLCKJ_244 
05E0: 1@ = read_memory 10176736 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10176732 size 4 virtual_protect 1 
0002: jump @BLCKJ_333 
        
:BLCKJ_244
0001: wait 0 ms 
00D6: if 
0039:   0@ == 1 // @ == int 
004D: jump_if_false @BLCKJ_301 
05E0: 1@ = read_memory 9712076 size 4 virtual_protect 1 
05E0: 2@ = read_memory 9712072 size 4 virtual_protect 1 
0002: jump @BLCKJ_333 
        
:BLCKJ_301
0001: wait 0 ms 
05E0: 1@ = read_memory 10172648 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10172644 size 4 virtual_protect 1 
        
:BLCKJ_333
0001: wait 0 ms 
008D: 15@ = integer_to_float 1@ 
008D: 14@ = integer_to_float 2@ 
 
0085: 12@ = 15@ // @ = @ int  
0085: 11@ = 14@ // @ = @ int
0017: 11@ /= 2.0             
0017: 12@ /= 2.0

:Noname_2113 
0001: wait 0 ms 
00D6: if
0038:   $8999 == 1 // $ == int
then
    038F: load_texture 'black' as 1
    038D: draw_texture 1 position 11@ 12@ size 14@ 15@ RGBA 255 255 255 255 // never used in VC or GTA 3 
else 
    
    03F0: enable_text_draw 0  
    0391: release_textures
    0002: jump @Noname_211   
end
  

0002: jump @Noname_2113
